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CSGO Moviemaking Tutorial Part 3

Written by anthony on 1. November 2018 17:45

#1Dec HLAE 1. November 2018 18:43
How did the word "cinematic(s)" get the same meaning as cam[path] in the CS:GO community?
(And I assume "cine(s)" is a slang of that?)
#2JJz 1. November 2018 22:00
#1 probably from the new generation editors that came from a cod/battlefield background.
And ye, cine is short for cinematic.
#3anthony Style-Productions 2. November 2018 20:10
*Cranky, oldman voice* In my day, we didn't even call them campaths because campaths didnt exist.  They were "freecams" or "HLTVs".

Fun Fact:  Andreas started a guide to good freecams in 2007 before campaths were discovered in 1.6.  Here's the unfinished text below

Last changed: 2. November 2018 20:19
#4anthony Style-Productions 2. November 2018 20:17
The following parts will be introduced in this guide

00. Introduction.
01. How to change the movement settings. (movement speed etc.)
02. Choose the correct keys. (for the best comfort and result)
03. The secrets of a nice looking camera. (What you shall think about when capturing a scene)
04. How real movies make their cameras. (Learn the Hollywood style)
05. Let it be synched! (How to make a camera fit with the audio)
06. Additional tips. (Both useful and important tips)
07. Conclusion. (A short conclusion of this guide)
08. Dictionary. (Explanations of the words marked with '*')

Last changed: 2. November 2018 20:18
#5anthony Style-Productions 2. November 2018 20:18
00. Introduction
Something that has been greatly praised in the 'CPL Winter Championships 2005' movie is the camera movements. Therefore, I will give you a guide, explaining everything about the basics of nice looking camera movements. But before you start, remember that this is only for teaching you the basics. I do NOT encourage anyone to copy exactly the same settings/actions. This guide is made for the game: Counter-Strike.

01. How to change the movement settings. - Movement speed etc.
I guess mostly of the CS video viewers are pretty tired of the regular camera settings that is by default in CS. These settings in a movie will give the viewer a feeling that he/she is currently watching a boring demo or flying around with the camera in-game. I bet this is not as entertaining anymore as it was about two years ago, huh? To change a camera movement setting in CS, you will have to start your HLTV* demo and open your console* window. These commands will give you the opportunity to change your movement settings:

cl_forwardspeed x - Forward speed - Default key: W and Up arrow key.
cl_backspeed x - Back speed - Default key: S and Down arrow key.
cl_sidespeed x - Strafe speed - Default key: A and D
cl_upspeed x - Up/Down speed - Default key: ' and /
cl_yawspeed x - Rotation speed - Default key: Left/Right arrow key
cl_pitchspeed x - Pitch speed - Default key: Page Up/Down

#6anthony Style-Productions 2. November 2018 20:18
x = your value (1 is the slowest and 999 is the fastest. 400 is default.)

You may also have noticed that it can be very difficult to use several commands at the same time because a lot of keys are not designed for making cool camera movements. That's why you maybe want to change the default keys to your own personal config, more about that in the next chapter.
02. Choose the correct keys. - For the best comfort and result.
Before we start I suggest you change some keys to give you the best comfort. I'll explain how you change the key controls. The most common change are the cl_upspeed keys (' and /). To change the keys on all the movement settings simply do it like this:

Open the Options > Keyboard window. Then change to your preferred keys.

cl_forwardspeed = Move forward
cl_backspeed = Move Back
cl_sidespeed = Move left/Move right
cl_upspeed = Swim up/Swim down
cl_yawspeed = Turn left/Turn right
cl_pitchspeed = Look up/Look down

I personally use the default settings on forwardspeed, backspeed, sidespeed, yawspeed and pitchspeed. My only change is my upspeed controls which I have set to the Up/Down arrow keys. I personally don't have any problems with the default command keys I use. The biggest problem is the upspeed keys which I recommend you to change. Play around with some settings and choose the best set-up that fits you in the best way!

#7anthony Style-Productions 2. November 2018 20:18
03. The secrets of a nice looking camera. - What you shall think about when capturing a scene
04. How real movies make their cameras. - Learn the Hollywood style!
Something that can be nice for a Counter-Strike video as well is to have the typical Hollywood Style. This will probably fit more to the machinima* videos, but I think normal videos could have an advantage of this too.

First of all, the cameras are divided into different groups:

• Close-up camera (Close to the filmed object, details..)
• Extreme Close-up camera (More close to the filmed object, many details..)
• Overview camera (Shows the viewer where the action is taking place)
• Half-man camera (Shows the filmed person from head to shoulders. Often used in conversations.)
• In-eye camera (Views the sight of the leading character)

Let's look on some examples from the movie Terminator 1:

#8anthony Style-Productions 2. November 2018 20:18
05. Let it be synched! - How to make a camera fit with the audio.
One big mistake many moviemakers make these days is to use the camera wrong together with the audio. It often doesn't fit at all so you should take your time and think of what camera that would be best for a special scene. Ok, first of all. You don't want to have a really fast cam with a lot of tempo and action when you are working to a slow part of audio. With a fast camera it doesn't necessarily mean quick movements, it can also be about the action taking place on the screen. Rushes, combat scenes etc. To teach you this I'm going to show you some examples. It will show you how wrong it would be using a slow cam together with a fast song or the other way around and more.

06. Additional tips. - Both useful and important tips

07. Conclusion. - A short conclusion of this guide

08. Dictionary. - Explanations of the words marked with '*'

HLTV = HLTV is short for Half-Life TV, created by Valve Software in 2001, allows for broadcasting of matches on the Half-Life engine, it is mostly used for broadcasting Counter-Strike matches. HLTV can also record and save the match which allows the person to download and watch the game again in a freelook, third person, overview and ineye mode.

Console = The console in Counter-Strike allows you to write commands for adjusting the game as you want or to control your own server. To bring up the console window simply press the § button (Right under esc.)

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