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-PANIq
Authentic-Pictures

Belchatow, Poland
Joined: 5. May 2010
Posts: 487

Kirby's OVERDRIVE: Chapter II

#1 - 10. May 2020 08:38
It's been too long... :D
But here it is!

Dive into the most intense fragmovie of 2020 featuring godlike frags from Andre 'Kirby' Kempa spiced up with music from The Prodigy. Enjoy!

CLICK ME!

cu soon Anthony <3

btw - 5 days ago it's been 10 years since I'm here lol

Last changed: 10. May 2020 08:39
r
Style-Productions

, Afghanistan
Joined: 9. Aug 2006
Posts: 3365
#2 - 10. May 2020 19:18
Ya, man.  Like i said during the beta phase, I had and still have a lot of grievances with this movie.  The tempo is messed up to me.  You tried cramming in way too many clips into the soundtrack and were controlled by the songs (instead of controlling them). 

Additionally, the first half of the movie was blaring with regards to the sound effects.  Not sure what happened there, but i thought you would fix it.  Still seems like the gun shots overpower at times.  Second half of the movie seemed fine. 

I don't get what you were going for with that intro.  This movie isnt a meme/joke movie.  Tonally, that intro makes no sense.  You should have just started the movie at :15 and called it a day.  That meme at :11 will not age well.

Still think 4:12 - 4:26 is easily the best part of the movie.  Also think the outro is stylish.  Was really hoping you'd take my feedback and utilize it more, but it seems like you had a bunch of Yes Men in your ear telling you to continue on (or you just see the movie differently than I do). I appreciate you thanking me in the outro, but it feels weird because I really don't think my feedback is reflected by the final product.

Last changed: 10. May 2020 20:28
Dec
HLAE

Karlstad, Sweden
Joined: 7. Oct 2006
Posts: 2744
#3 - 11. May 2020 13:06
Felt like a relatively "safe" and clean fragmovie, with almost no risks taken as you use mostly the same type of effects throughout the movie.

As Anthony mentioned, those first 15 seconds really looked out of place. I guess it was a jab at other, more generic editors(?) or just you hating on editing intros :P

Sync was pretty good, and the movie was better than the average fragmovie, but still not your best work :)

Last changed: 11. May 2020 18:30
H-L

effing nice, Trinidad and Tobago
Joined: 8. Oct 2006
Posts: 2083
#4 - 14. May 2020 17:06
oooh the splatt. on the cam at 4:something was dope, something i havnt seen in some time!

Liked the songs to, but the frags just...Dunno, werent representative of the song, or the editing/fx didnt works with the song, the fades and zooms were just so not working with such powerful songs in my opinion.

Overal I still wish, to this day, they just used 1.6 sounds for csgo lol. that AK sound is fucking terrible!!!


anyway; 7. Clean, didnt enjoy it that much to be a 7.5 but its not a bad movie at all!
SavagE

Katowice, Poland
Joined: 8. Oct 2006
Posts: 889
#5 - 18. May 2020 21:28
H-L wrote:
Overal I still wish, to this day, they just used 1.6 sounds for csgo lol. that AK sound is fucking terrible!!!

 Hahah, ask Antonio abou them AK sfx and CSGO sound overall xD

As for the sound mixing - I thought it was spot on, not blaring at all. Tony has delicate ears - something I learned before. 

As with the meme intro I liked it, but yeah - have to agree its out of place. 

Full review coming soon. 
r
Style-Productions

, Afghanistan
Joined: 9. Aug 2006
Posts: 3365
#6 - 18. May 2020 23:01
Pff. I've heard what you think is good audio mixing, Andrzej. I think you have a blown ear drum, bad headphones, or are just plain deaf if you dont think the gun shots and SFX are too loud.

Last changed: 18. May 2020 23:11
SavagE

Katowice, Poland
Joined: 8. Oct 2006
Posts: 889
#7 - 18. May 2020 23:20
They dont go over scale or distort. And its kinda supposed to blare at you. LIKE IN YO FACE, HOMIE!
r
Style-Productions

, Afghanistan
Joined: 9. Aug 2006
Posts: 3365
#8 - 18. May 2020 23:50
If those two things are the only things you worry about when mixing audio, then we have way more issues at hand here.  I won't even get into how "going over scale" is highly dependent on the clipping limits you have set in your NLE :D

Last changed: 18. May 2020 23:52
SavagE

Katowice, Poland
Joined: 8. Oct 2006
Posts: 889
#9 - 19. May 2020 00:08
Never changed clipping limit, saw no reason to - default level worked for me fine over the years, sound is distorted when it shows up in red, otherwise its not. 

These are not the only things I take into consideration, but its not like you're mixing dialogue and multi-channel track. 

Thought experiment - would it be okay if we made sfx quieter and music louder? Or would music be blaring then? 

Last changed: 19. May 2020 00:15
r
Style-Productions

, Afghanistan
Joined: 9. Aug 2006
Posts: 3365
#10 - 19. May 2020 00:21
I think it goes without saying that its not one or the other.  You dont have loud ingame and quiet music or quiet in game and loud music.  You mix them so they exist in the same space while achieving the results you want.  But "power" never equates to or is achieved by "loud".  That's poor thinking imo

Last changed: 19. May 2020 00:23
JJz

, Finland
Joined: 2. Jun 2016
Posts: 49
#11 - 19. May 2020 08:05
The best sync I've seen in 2020. Great movie, 8/10.

However, I share Anthony's concerns about the meme intro and the loud in-game audio. Some campaths were great, while others were pretty basic. I liked the actual intro and outro, except for the "thanks to" credits in the AWP scope.
h y t e x
Authentic-Pictures

Aarhus, Denmark
Joined: 7. Oct 2006
Posts: 2602
#12 - 23. May 2020 13:24
To me this a near perfect fragmovie. I love how the tempo is generally high, but you're still able to achieve quite a good balance by using some slower cams, resulting in the movie not feeling too tightly packed. You're able to showcase the frags in an interesting way that doesn't take too much away from the original content. In my humble opinion, I don't think anybody does that as well as you do. I had no issues with the audio at all ‚Äď it's a fragmovie after all.

Definitely one of the better GO movies I've watched.

Last changed: 23. May 2020 13:34
H-L

effing nice, Trinidad and Tobago
Joined: 8. Oct 2006
Posts: 2083
#13 - 27. May 2020 10:15
h y t e x wrote:
To me this a near perfect fragmovie. I love how the tempo is generally high, but you're still able to achieve quite a good balance by using some slower cams, resulting in the movie not feeling too tightly packed. You're able to showcase the frags in an interesting way that doesn't take too much away from the original content. In my humble opinion, I don't think anybody does that as well as you do. I had no issues with the audio at all ‚Äď it's a fragmovie after all.

Definitely one of the better GO movies I've watched.

 Meh in this fragmovie almost every kill had some sort of FX overlayed on it...not really agreeing with the 'doesnt take too much away from the original content' :( It turned me off, felt like a 'love is stronger than time' fragmovie riddled with effects that werent needed :O
SavagE

Katowice, Poland
Joined: 8. Oct 2006
Posts: 889
#14 - 28. May 2020 01:15
If that's FX overload for ya, I bet "clean" is raw footage from the game with HUD on. 
r
Style-Productions

, Afghanistan
Joined: 9. Aug 2006
Posts: 3365
#15 - 28. May 2020 03:02
Gotta love when someone resorts to ad absurdum reductio for their counter argument. I am quite enjoying the dismissal of bad audio mixing because "it's a fragmovie", though.  Quite entertaining.

Last changed: 28. May 2020 03:04
h y t e x
Authentic-Pictures

Aarhus, Denmark
Joined: 7. Oct 2006
Posts: 2602
#16 - 29. May 2020 14:02
anthony wrote:
Gotta love when someone resorts to ad absurdum reductio for their counter argument. I am quite enjoying the dismissal of bad audio mixing because "it's a fragmovie", though.  Quite entertaining.

The fact that it's fragmovie doesn't justify bad audio mixing, of course not. To me it justifies a greater focus on the ingame sounds. To me that is important to really feel the gameplay, whlle watching the movie. I've watched plenty of movies which in my opinion could've been better had the ingame sounds been a tat louder. I think that's all about preference. While I'm not an expert in audio mixing, I had no issues with that part of the movie, as it seemed balanced to me.

EDIT* I just realised how damn long it's been since I've even thought about discussing a CS movie. It's good to be back.

Last changed: 29. May 2020 14:25
r
Style-Productions

, Afghanistan
Joined: 9. Aug 2006
Posts: 3365
#17 - 29. May 2020 17:44
h y t e x wrote:

anthony wrote:
Gotta love when someone resorts to ad absurdum reductio for their counter argument. I am quite enjoying the dismissal of bad audio mixing because "it's a fragmovie", though.  Quite entertaining.

The fact that it's fragmovie doesn't justify bad audio mixing, of course not. To me it justifies a greater focus on the ingame sounds. To me that is important to really feel the gameplay, whlle watching the movie. I've watched plenty of movies which in my opinion could've been better had the ingame sounds been a tat louder. I think that's all about preference. While I'm not an expert in audio mixing, I had no issues with that part of the movie, as it seemed balanced to me.

EDIT* I just realised how damn long it's been since I've even thought about discussing a CS movie. It's good to be back.

 Sorry, but that doesnt make sense.  A fragmovie is like a music video for highlights.  If anything, it should have greater focus on the music, not the in game sound.  If you want to feel the gameplay through the ingame sound, wouldnt it make sense to seek out an unadulterated Twitch clip of, well, the gameplay?  Then you don't have the music tainting the action. 

That being said, no focus should be placed on either ingame nor music.  They should exist together and complement each other.  The ingame sound should feel like it is part of the music track.

P.S. Welcome back.

Last changed: 29. May 2020 19:15
SavagE

Katowice, Poland
Joined: 8. Oct 2006
Posts: 889
#18 - 10. Jul 2020 17:41
All right. Finally composed myself to write this. 

Very elegant, enjoyable movie with punchy sync. Fills my heart with joy, that a lot of the notes I was leaving PANIq over the years on editing were not necessary this time - he embraced some of my style in full :D 

Although I'm not a big fan of the latest The Prodigy outings, the music was utilized very well, especially first and third track. I liked all the little touches that went well with the music like spinning cameras, glitch effects (3:05, love it), fades, color effects. 

Sound mixing was very fitting to me, loud weapon effects fit the tone of the music well. Intro, while funny, was rather unnecessary (and indeed might get stale over time). 

Overall the film isn't anything new considering PANIq's previous outings, but definitely quality work, rather rare these days. Reminds of me of having Big Mac with fries - familiar taste, that can be very satisfying when you're hungry. 

Favorite bits:
0:33 - very powerful opening, great job
0:56 - BAM!
3:30 - excellent composition, goes great with the music
3:58 - great creative sync
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