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CyniuThunder

, Poland
Joined: 2. Jun 2019
Posts: 2

ARISE by Thunder

#1 - 2. Oct 2019 23:02
Hey guys!

For the last couple of months I've been browsing the forum from time to time and it kinda breaks my heart that I didn't know about it "back in the days". All my favourite movies, moviemakers that I looked up to, so many people gathered around moviemaking and somehow I didn't know about it even tho I knew Styles Prod. Can't change the past though, so enough crying :D


Today I would like to present you a movie I've made earlier this year.


ARISE is a 1.6 kreedz trickjumping movie about 12 players from 10 different countries.
You can watch it here (uploaded by courtesy of XJ):
https://www.youtube.com/watch?v=-88X9EznEoA

You can also read more about the movie (description and my little backstory in the comments) here:
https://xtreme-jumps.eu/comment.php?comment.news.2579

Why am I posting it here and now?
I would like to receive more constructive criticism and some feedback. In the next weeks/months (currently I have no pc - global delays with cpu delivery) I will start working on the sequel - ARISE 2. Since my graphics card and other parts are broken, I had a lot of time to imagine some ideas for the sequel. I wrote some of them down, some are part of my imaginery, however I have my plan for what I want to do.
I've already received some feedback on ARISE 1 and I know some of the changes I should apply, approaches I should take. Also I have watched some of the videos and streams where I could learn how to improve my workflow and how to keep the movie more "fluent" and dynamic (Paniq, Anthony and others).
However I am aware that learning is a continuous process and any additional advices, criticism and feedback will be appreciated.
Thanks
thr

 
Dec
HLAE

Karlstad, Sweden
Joined: 7. Oct 2006
Posts: 2730
#2 - 3. Oct 2019 17:17
Do kz players prefer in-game audio in these types of videos? I feel like it's mostly unneccessary? At least the gun shots.

[2:04+] 5 wasted seconds on a blackscreen to change songs :D

And for the next project what about using the sampling system to add some blur to the footage?

Last changed: 3. October 2019 17:30
anthony
Style-Productions

The Desert, United States of America
Joined: 9. Aug 2006
Posts: 3350
#3 - 3. Oct 2019 21:07
ho ho! a movie!  will watch when I can.  thanks for posting!
CyniuThunder

, Poland
Joined: 2. Jun 2019
Posts: 2
#4 - 5. Oct 2019 17:06
Dec wrote:
Do kz players prefer in-game audio in these types of videos? I feel like it's mostly unneccessary? At least the gun shots.

[2:04+] 5 wasted seconds on a blackscreen to change songs :D

And for the next project what about using the sampling system to add some blur to the footage?

Sounds like "steps", "drops", "jumps" etc. are pretty common for run movies (for example Run of the week series when certain demo is chosen as the best/most interesting map world record for certain demo release). For trickjump movies like this, I would say it's 50/50 and usually comes down to moviemaker's preference. In case of gunshots - honestly I was always against them in those type of movies but used them anyway :D They can definitely ruin the flow or can be too loud etc. and even if I lowered the volume myself, I actually broke my own rule lol. Also trickjump movies without the steps give more space for sync etc. and you don't have to worry about syncing the sounds etc. so I might think about it for the next movie :D

In case of that black screen - I've always struggled with transitions - whether it is transition between two actions or between two songs etc. I've always had problems with keeping the flow of a movie. I usually try to be careful not to make it awkward and weird but I know that such things like 5sec blackscreen may also ruin the dynamic, so I have to work on that too.

Sampling system -> are you talking about mirv_sample_enable and mirv_sample_sps? If yes, I've read about it and tried it myself however I wasn't sure what values would work the best. I know that working with real footage, lenses and settings would help understanding all the shutter speed/exposure time. And this knowledge might be transferable to those mirv commands (and when to use them) and know-how for right campath angles etc. But I didn't want to make my clips look like crap with my lack of knowledge (in case I would mess something up with those values :D).
I've only used frame blending but I think is works differently.

Thanks for your response Dec!


anthony wrote:
ho ho! a movie!  will watch when I can.  thanks for posting!

Cool! :D

Last changed: 5. October 2019 17:10
Dec
HLAE

Karlstad, Sweden
Joined: 7. Oct 2006
Posts: 2730
#5 - 5. Oct 2019 17:42
CyniuThunder wrote:
Sampling system -> are you talking about mirv_sample_enable and mirv_sample_sps? If yes, I've read about it and tried it myself however I wasn't sure what values would work the best. I know that working with real footage, lenses and settings would help understanding all the shutter speed/exposure time. And this knowledge might be transferable to those mirv commands (and when to use them) and know-how for right campath angles etc. But I didn't want to make my clips look like crap with my lack of knowledge (in case I would mess something up with those values :D).
I've only used frame blending but I think is works differently.

You could try it out with the default settings to begin with, and I suggest an sps value 10+ times of your recording fps. For example, 120 fps -> 1200 sps.

Also, generally you don't need to use it for campaths, as those don't have as much movement as the pov clips, unless you are making a really fast-moving cam. But try it to see how it looks.
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