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JJz

, Finland
Joined: 2. Jun 2016
Posts: 38

Freeze time smooths in CSGO

#1 - 19. Aug 2017 15:41
Hey.

Could someone give me some tips on how to make "freeze time" smooths/campaths in CS:GO ? What I mean by this is smooths where the players don't move but the camera does (mid-round, not in the round's beginning where the players are naturally frozen.)

I know you do it with host_framerate and input_camera. I've been doing it with a host_framerate value of 10000. This works and the players are frozen just fine, it's just the recording where the smooth/campath is laggy or flies by too fast. Also the players seem to be twitching a bit.

I record with shadowplay to save time and energy (yes I'm aware that startmovie would be better.) Are there some values you could recommend me to use with host_framerate or host_timescale while playing back the campath to make it slow and smooth, thus easier to record ? 

Thanks.
Sorry if this post is a mess :P
anthony
Style-Productions

Disneyworld, United States of America
Joined: 9. Aug 2006
Posts: 3188
#2 - 20. Aug 2017 03:15
without hopping in CS and playing around, i would just suggest recording at a high FPS and creating a really fast campath.  then just slow it down so the campath moves at a normal speed but the rest of the players movements are super slow.  maybe ripieces has a better suggestion, though.
JJz

, Finland
Joined: 2. Jun 2016
Posts: 38
#3 - 20. Aug 2017 12:11
Alright, thanks.
ripieces
HLAE

, Germany
Joined: 13. Apr 2007
Posts: 1807
#4 - 22. Aug 2017 07:58
No better suggestion, that's pretty much it.

Maybe you are interested in this command though:

mirv_fix physicsMaxFps
https://github.com/ripieces/advancedfx/wiki/Source%3Amirv_fix#mirv_fix-physicsmaxfps
JJz

, Finland
Joined: 2. Jun 2016
Posts: 38
#5 - 22. Aug 2017 19:06
Thanks for the command, I'll keep it in mind the next time i'm doing a campath like that :)
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