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Hapens

, France
Joined: 19. Mar 2016
Posts: 8

Green Screen: Recording (HLAE)

#1 - 19. Mar 2016 09:24
Hello,

I have a problem when I'm recording a demo I see players through the smokes and some textures of the maps like brush are hiding the sky or the players.

Here is the essentials commands that I'm actually using for recording, is there something wrong?

mirv_streams add baseFx RAW
exec afx/updateWorkaround (Because of the update)
mirv_streams edit RAW playerModelsAction invisible
mirv_streams edit RAW weaponModelsAction invisible
mirv_streams edit RAW drawhud 1

Do anyone know how to resolve this problem?

Thank you
Dec
HLAE

Karlstad, Sweden
Joined: 7. Oct 2006
Posts: 2730
#2 - 19. Mar 2016 09:40
I believe mirv_streams is broken when it comes to shaders / transparent stuff, but wait for ripieces to make a comment to confirm that ^^
Hapens

, France
Joined: 19. Mar 2016
Posts: 8
#3 - 19. Mar 2016 09:44
Thank you.

Is there another method for recording to avoid this?

Last changed: 19. March 2016 09:45
ripieces
HLAE

, Germany
Joined: 13. Apr 2007
Posts: 1816
#4 - 19. Mar 2016 13:57
I am sorry, the updateWorkaround.cfg is all we have at the moment (since Valve still got not back to us):
- Most Transparent stuff will be either solid or hidden
- Particles like Smoke will be hidden from the default streams by updateWorkaround.cfg

However with that cfg you should not see players at all on the RAW stream.

1) Make sure you are using the latest HLAE version (Atm 2.9.4.0):
https://github.com/ripieces/advancedfx/releases/latest
There was a bug related to the noDraw/invisible action.

2) Read more about updateWorkaround.cfg in this thread:
http://advancedfx.style-productions.net/forum/viewtopic.php?p=5475#p5475

3) What is your RAW stream supposed to do? If you want it to only have the HUD, then you need more actions set to noDraw/invisible (invisible is an alias of noDraw):
I called it myHud instead of RAW here, to avoid confusion:

mirv_streams add baseFx myHud

mirv_streams edit myHud clientEffectTexturesAction noDraw
mirv_streams edit myHud worldTexturesAction noDraw
mirv_streams edit myHud skyBoxTexturesAction noDraw
mirv_streams edit myHud staticPropTexturesAction noDraw
mirv_streams edit myHud cableAction noDraw
mirv_streams edit myHud playerModelsAction noDraw
mirv_streams edit myHud weaponModelsAction noDraw
mirv_streams edit myHud statTrakAction noDraw
mirv_streams edit myHud shellModelsAction noDraw
mirv_streams edit myHud otherModelsAction noDraw
mirv_streams edit myHud decalTexturesAction noDraw
mirv_streams edit myHud effectsAction noDraw
mirv_streams edit myHud shellParticleAction noDraw
mirv_streams edit myHud otherParticleAction noDraw
mirv_streams edit myHud stickerAction noDraw
mirv_streams edit myHud errorMaterialAction noDraw
mirv_streams edit myHud otherAction noDraw


Edit:
If you want the HUD against a green background, then make sure that
exec afx/updateWorkaround
has been done already
and change the line with skyBoxTexturesAction to:
mirv_streams edit myHud skyBoxTexturesAction myMatte

Last changed: 19. March 2016 14:15
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